How To Make Snake Game In Dev C++

Consider making your playfield a donut, like the classic snake-game uses. Next, save it as a matrix (including walls, snake-parts and food), and you can use that to easily test collisions, eating, and placing more food. That matrix-class (dynamically sized or not) would make a. Strange, I just did a cut and paste into Dev-C (V4.9.9.1) and it compiled fine! Make sure you are compiling with GCC/G and not mingw32 directly! Check ToolsCompiler OptionsPrograms. That's the setting with the newest install. This Pin was discovered by virtualoops. Discover (and save) your own Pins on Pinterest. Jan 15, 2018 In this game, the rules are as usual. ‘@’ is the food of snake. One has to choose a body for snake, like # for #### or. for., and then the snake game starts. Become a C guru with CLion. Save time with code generation and ensure top code quality with CLion's code analysis and refactorings. C Games and Graphics Code Examples Snake Game in C The world was not formed in a day, and neither were we. Set small goals and build upon them. Dec 31, 2017  C Game Tutorial - Dinosaurs Game in Dev C With Source Code for Beginner to learn basics of game programming. Without using graphics and pointers How to use spacial character in C program.

PLEASE NEED HELP WITH THIS HOMEWORK.. THANKS

How To Make Snake Game In Dev C++

THE FOLLOWING CODE PERFORMS A SNAKE GAME USING GRAPHICS.H LIBRARY
IN TURBO C++ COMPILER.. PLEASE ADD TWO MORE FEATURES.. USING AN
'+' CHARACTER TO INCREASE VELOCITY OR REDUCE DELAY AND ALSO AN OPTION TO
RECORD HIGHER SCORES.

Free download vst instruments drums. PICTURE: I need a auto engine builder and tuning.


THE FOLLOWING CODES NEED TO BE CHANGED FOR:
1. INCREASE VELOCITY OR REDUCE DELAY USING '+' KEY.
2. SAVE SCORES AND SHOW IF YOU PERFORM USER PERFORMED A NEW RECORD.

.......THE FULL CODE IT'S AS FOLLOW

  • 6 Contributors
  • forum 5 Replies
  • 15,650 Views
  • 5 Years Discussion Span
  • commentLatest Postby tinstaaflLatest Post

daviddoria334

What is the problem? Please try to narrow down the problem to a < 20 line compilable example that we can help you with.

Snake

Dave

Simple Snake Game In Dev C++

i am making snake game but i found difficulty in increasing the length of snake as snake eat the food..plz tell me what can i do..i m using complier turbo c++..i appreciate if i get any help from here..plz reply me soon
here is my code
#include<iostream.h>
#include<conio.h>
#include<stdlib.h>
#include<dos.h>
#include<graphics.h>
#include<constream.h>
#include<stdio.h>
int x,y;
int i=5,j=5; // initial position of snake
int count=1;//sixe of snake
void food()
{
randomize();
int xAxis=0; //initial position of food
int yAxis=0;
// position of food
xAxis=random(30);
yAxis=random(30);
gotoxy(xAxis, yAxis);
cout<<'&';
x=xAxis;
y=yAxis;
}
int moveUp()
{
clrscr();
j++;
gotoxy(x,y);
cout<<'&';
gotoxy(i,j);
cout<<'*';
delay(200);
return 0;
}
int moveDown()
{
clrscr();
j--;
gotoxy(x,y);
cout<<'&';
gotoxy(i,j);
cout<<'*';
delay(200);
return 0;
}
void moveRight()
{
clrscr();
i++;
gotoxy(x,y);
cout<<'&';
gotoxy(i,j);
cout<<'*';
delay(200);
}
void moveLeft()
{
clrscr();
i--;
gotoxy(x,y);
cout<<'&';
gotoxy(i,j);
cout<<'*';
delay(200);
}
/* void printSnake()
{
if(ch'i')
{
clrscr();
for(int i=1;i<=count;i++)
{
gotoxy(i,j);
cout<<'*';
j++;
}
}
else if(ch'k')
{
clrscr();
for(int i=1;i<=count;i++)
{ `
gotoxy(i,j);
cout<<'*';
j--;
}
}
else if(ch'j')
{
clrscr();
for(int i=1;i<=count;i++)
{
gotoxy(i,j);
cout<<'*';
i++;
}
}
else if(ch'l')
{
clrscr();
for(int i=1;i<=count;i++)
{
gotoxy(i,j);
cout<<'*';
i--;
}
}
else if(chNULL)
{
gotoxy(i,j);
cout<<'*';
}
} */
void main()
{
clrscr();
//boundary();
food();
Start:
food();
gotoxy(i, j);
cout<<'*';
char ch;
ch=getch();
while(ch!='q'){
if(ch'i')
{
while(!kbhit())
{
if(ix &&jy)
{
goto Start;
}
else
moveUp();
}
}
else if(ch'k')
{
while(!kbhit())
{
if(ix && jy)
{
goto Start;
}
else
moveDown();
}
}
else if(ch'l')
{
while(!kbhit())
{
if(ix&&jy)
{
goto Start;
}
else
moveRight();
}
}
else if(ch'j')
{
while(!kbhit())
{
if(ix&&jy)
{
goto Start;
}
else
moveLeft();
}
}
ch=getch();
}
getch();
}